<p dir="ltr">The attached data and statistical analysis is used in a study that compares three digital-based learning simulations to see which has the most beneficial effect on practical student laboratory experiences. Engineering students were allocated a grouping that exposed them to one of three forms of digital “pre-lab” laboratory simulation and their academic performance was assessed following the physical laboratory. The three forms were a 2D photography-based “iLabs” simulation, a web-based “low fidelity” simulator and a Unity immersive Virtual Reality (iVR) lab simulator. All three simulation methods were based on the same empirically derived data that was taken from the same laboratory equipment which the students use in the final part of the study. As a control, another group of students did not receive a pre-lab simulation, just a pre-lab quiz.</p><p dir="ltr">Ethics application number: 051651</p>
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